Diluc-The Dark Side of Dawn
Diluc-The Dark Side of Dawn
The enigmatic vigilante of Mondstadt. A man of many connections and even greater wealth. With his scrupulous and unforgiving gaze, he rains justice down upon all those he sees fit.
Pros
+High Carry Potential
+High Pyro Application
+Heavy Stagger
+Persistent Skill
+AoE Damage
+Tall Character Model
+Crit Ascension
Cons
-Low Support Potential
-No Off-Field Damage
-Slow Normals
-Interruptable Skill
-Pyro Infusion Problems
-Ascension Passive 1
-Self-Burn on Grass
Table of Contents
Roles, Levels, Materials, Costs
Visualization of Stats
Efficiency of Breaking Shields
Basic Attack, Elemental Skill, Elemental Burst
Ascension 1, Ascension 4, Utility
Constellations 1-6
Pyro Reaction DPS
The enigmatic vigilante of Mondstadt. A man of many connections and even greater wealth. With his scrupulous and unforgiving gaze, he rains justice down upon all those he sees fit.
Pros
+High Carry Potential
+High Pyro Application
+Heavy Stagger
+Persistent Skill
+AoE Damage
+Tall Character Model
+Crit Ascension
Cons
-Low Support Potential
-No Off-Field Damage
-Slow Normals
-Interruptable Skill
-Pyro Infusion Problems
-Ascension Passive 1
-Self-Burn on Grass
General Info
Below you can find information on many aspects of this Character and their design. As you explore the entirety of this page, feel free to hover over any terms you aren’t familiar with to learn more. If you aren’t sure where to get an item, please click the square buttons on the left for insight.
Difficulty: Very Easy
Flexibility: Low
Base HP Ranking
11th
*Rankings placed out of 44 total units
Base ATK Ranking
5th
*Rankings placed out of 44 total units
Base DEF Ranking
13th
*Rankings placed out of 44 total units
Diluc is a Pyro DPS Character that excels at Pyro Application and Staggering Enemies. He deals High Damage and is Very Easy to play. When used optimally, he will be seen on Teams comprised of Xingqiu and Bennett, with the final slot being a Flex unit like Sucrose. His Meta Build is ATK%/Pyro DMG%/Crit%, although ATK% is sometimes replaced with EM depending on the Weapon used.
Diluc can also be seen in Melt and Overload Teams as well as Pure Pyro Teams. All three of these require modified Rotations and Builds, performing less optimally than his Xing-Bennett Team due to Diluc’s overpowering Pyro Application (or lack of Reactionary Support Units in the case of Pure Pyro.)
The tycoon of a winery empire in Mondstadt, unmatched in every possible way.
Level Base HP Base ATK Base DEF Crit. RATE Crit. DMG Energy Recharge Elemental Mastery
1/20 1,011 26 61 5% (+0%) 50% 100% 0
Level Base HP Base ATK Base DEF Crit. RATE Crit. DMG Energy Recharge Elemental Mastery
20/20 2621 68 158 5% (+0%) 50% 100% 0
20/40 3488 90 211 5% (+0%) 50% 100% 0
Level Base HP Base ATK Base DEF Crit. RATE Crit. DMG Energy Recharge Elemental Mastery
40/40 5219 135 315 5% (+0%) 50% 100% 0
40/50 5834 151 352 9.8% (+4.8%) 50% 100% 0
Level | Base HP | Base ATK | Base DEF | Crit. RATE | Crit. DMG | Energy Recharge | Elemental Mastery |
50/50 | 6712 | 173 | 405 | 9.8% (+4.8%) | 50% | 100% | 0 |
50/60 | 7533 | 194 | 455 | 14.6% (+9.6%) | 50% | 100% | 0 |
Level | Base HP | Base ATK | Base DEF | Crit. RATE | Crit. DMG | Energy Recharge | Elemental Mastery |
60/60 | 8421 | 217 | 509 | 14.6% (+9.6%) | 50% | 100% | 0 |
60/70 | 9036 | 233 | 546 | 14.6% (+9.6%) | 50% | 100% | 0 |
Level | Base HP | Base ATK | Base DEF | Crit. RATE | Crit. DMG | Energy Recharge | Elemental Mastery |
70/70 | 9932 | 256 | 600 | 14.6% (+9.6%) | 50% | 100% | 0 |
70/80 | 10547 | 272 | 637 | 19.4% (+14.4%) | 50% | 100% | 0 |
Level | Base HP | Base ATK | Base DEF | Crit. RATE | Crit. DMG | Energy Recharge | Elemental Mastery |
80/80 | 11453 | 295 | 692 | 19.4% (+14.4%) | 50% | 100% | 0 |
80/90 | 12068 | 311 | 729 | 24.2% (+19.2%) | 50% | 100% | 0 |
Level | Base HP | Base ATK | Base DEF | Crit. RATE | Crit. DMG | Energy Recharge | Elemental Mastery |
90/90 | 12981 | 335 | 784 | 24.2% (+19.2%) | 50% | 100% | 0 |
Talent Level 2 | |||||||||||
Mora: x12,500 | |||||||||||
x6 | x3 | ||||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x12,500 | Mora: x25,000 | Mora: x37,500 | |||||||||
x6 | x3 | x12 | x6 | x18 | x9 | ||||||
Talent Level 3 | |||||||||||
Mora: x17,500 | |||||||||||
x3 | x2 | ||||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x30,000 | Mora: x60,000 | Mora: x90,000 | |||||||||
x6 | x3 | x3 | x2 | x12 | x6 | x6 | x4 | x18 | x9 | x9 | x6 |
Talent Level 4 | |||||||||||
Mora: x25,000 | |||||||||||
x4 | x4 | ||||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x55,000 | Mora: x110,000 | Mora: x165,000 | |||||||||
x6 | x7 | x3 | x6 | x12 | x14 | x6 | x12 | x18 | x21 | x9 | x18 |
Talent Level 5 | |||||||||||
Mora: x30,000 | |||||||||||
x6 | x6 | ||||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x85,000 | Mora: x170,000 | Mora: x255,000 | |||||||||
x6 | x13 | x3 | x12 | x12 | x26 | x6 | x24 | x18 | x39 | x9 | x36 |
Talent Level 6 | |||||||||||
Mora: x35,000 | |||||||||||
x9 | x9 | ||||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x120,000 | Mora: x240,000 | Mora: x360,000 | |||||||||
x6 | x22 | x3 | x21 | x12 | x44 | x6 | x42 | x18 | x66 | x9 | x63 |
Talent Level 7 | |||||||||||
Mora: x120,000 | |||||||||||
x4 | x4 | x1 | |||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x240,000 | Mora: x480,000 | Mora: x720,000 | |||||||||
x6 | x22 | x4 | x1 | x12 | x44 | x8 | x2 | x18 | x66 | x12 | x3 |
x3 | x21 | x4 | x6 | x42 | x8 | x9 | x63 | x12 |
Talent Level 8 | |||||||||||
Mora: x260,000 | |||||||||||
x6 | x6 | x1 | |||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x500,000 | Mora: x1,000,000 | Mora: x1,500,000 | |||||||||
x6 | x22 | x10 | x2 | x12 | x44 | x20 | x4 | x18 | x66 | x30 | x6 |
x3 | x21 | x10 | x6 | x42 | x20 | x9 | x63 | x30 |
Talent Level 9 | |||||||||||
Mora: x450,000 | |||||||||||
x9 | x12 | x2 | |||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x950,000 | Mora: x1,900,000 | Mora: x2,850,000 | |||||||||
x6 | x22 | x19 | x4 | x12 | x44 | x38 | x8 | x18 | x66 | x57 | x12 |
x3 | x21 | x22 | x6 | x42 | x44 | x9 | x63 | x66 |
Talent Level 10 | |||||||||||
Mora: x700,000 | |||||||||||
x12 | x16 | x2 | |||||||||
Total Cost (1 Talent) | Total Cost (2 Talents) | Total Cost (3 Talents) | |||||||||
Mora: x1,650,000 | Mora: x3,300,000 | Mora: x4,950,000 | |||||||||
x6 | x22 | x31 | x6 | x12 | x44 | x62 | x12 | x18 | x66 | x93 | x18 |
x3 | x21 | x38 | x1 | x6 | x42 | x76 | x2 | x9 | x63 | x114 | x3 |
Lv. 1 → Lv. 20
Mora: x24,200
Hero’s Wit Adventurer’s Experience Wanderer’s Advice
x6 x0 x1
Total Cost
Mora: x24,200
Hero’s Wit Adventurer’s Experience Wanderer’s Advice
x6 x0 x1
Lv. 20 → Lv. 40 | |||
Mora: x20,000 | |||
Agnidus Agate Sliver | Everflame Seed | Small Lamp Grass | Recruit’s Insignia |
x1 | x0 | x3 | x3 |
Total Cost | ||
Mora: x20,000 | ||
Agnidus Agate Sliver | Agnidus Agate Fragment | Recruit’s Insignia |
x1 | x0 | x3 |
Agnidus Agate Chunk | Agnidus Agate Gemstone | Sergeant’s Insignia |
x0 | x0 | x0 |
Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x0 | x3 | x0 |
Lv. 20 → Lv. 40 | |||||
Mora: x115,800 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x28 | x3 | x4 |
Total Cost | |||||
Mora: x140,000 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x34 | x3 | x5 |
Lv. 40 → Lv. 50 | |||
Mora: x40,000 | |||
Agnidus Agate Fragment | Everflame Seed | Small Lamp Grass | Recruit’s Insignia |
x3 | x2 | x10 | x15 |
Total Cost | ||
Mora: x60,000 | ||
Agnidus Agate Sliver | Agnidus Agate Fragment | Recruit’s Insignia |
x1 | x3 | x18 |
Agnidus Agate Chunk | Agnidus Agate Gemstone | Sergeant’s Insignia |
x0 | x0 | x0 |
Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x2 | x13 | x0 |
Total Cost
Mora: x256,000
Hero’s Wit Adventurer’s Experience Wanderer’s Advice
x63 x3 x5
Lv. 50 → Lv. 60 | |||
Mora: x60,000 | |||
Agnidus Agate Fragment | Everflame Seed | Small Lamp Grass | Sergeant’s Insignia |
x6 | x4 | x20 | x12 |
Total Cost | ||
Mora: x120,000 | ||
Agnidus Agate Sliver | Agnidus Agate Fragment | Recruit’s Insignia |
x1 | x9 | x18 |
Agnidus Agate Chunk | Agnidus Agate Gemstone | Sergeant’s Insignia |
x0 | x0 | x12 |
Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x6 | x30 | x0 |
Lv. 50 → Lv. 60 | |||||
Mora: x171,000 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x42 | x3 | x0 |
Total Cost | |||||
Mora: x427,200 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x105 | x6 | x5 |
Lv. 60 → Lv. 70 | |||
Mora: x80,000 | |||
Agnidus Agate Chunk | Everflame Seed | Small Lamp Grass | Sergeant’s Insignia |
x3 | x8 | x30 | x18 |
Total Cost | ||
Mora: x200,000 | ||
Agnidus Agate Sliver | Agnidus Agate Fragment | Recruit’s Insignia |
x1 | x9 | x18 |
Agnidus Agate Chunk | Agnidus Agate Gemstone | Sergeant’s Insignia |
x3 | x0 | x30 |
Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x14 | x63 | x0 |
Lv. 60 → Lv. 70 | |||||
Mora: x239,200 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x59 | x3 | x1 |
Total Cost | |||||
Mora: x666,200 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x164 | x9 | x6 |
Lv. 70 → Lv. 80 | |||
Mora: x100,000 | |||
Agnidus Agate Chunk | Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x6 | x12 | x45 | x12 |
Total Cost | ||
Mora: x300,000 | ||
Agnidus Agate Sliver | Agnidus Agate Fragment | Recruit’s Insignia |
x1 | x9 | x18 |
Agnidus Agate Chunk | Agnidus Agate Gemstone | Sergeant’s Insignia |
x9 | x0 | x30 |
Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x26 | x108 | x12 |
Lv. 70 → Lv. 80 | |||||
Mora: x322,400 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x80 | x2 | x2 |
Total Cost | |||||
Mora: x988,600 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x244 | x11 | x8 |
Lv. 80 → Lv. 90 | |||
Mora: x120,000 | |||
Agnidus Agate Gemstone | Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x6 | x20 | x60 | x24 |
Total Cost | ||
Mora: x420,000 | ||
Agnidus Agate Sliver | Agnidus Agate Fragment | Recruit’s Insignia |
x1 | x9 | x18 |
Agnidus Agate Chunk | Agnidus Agate Gemstone | Sergeant’s Insignia |
x9 | x6 | x30 |
Everflame Seed | Small Lamp Grass | Lieutenant’s Insignia |
x46 | x168 | x36 |
Lv. 80 → Lv. 90 | |||||
Mora: x684,800 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x171 | x0 | x4 |
Total Cost | |||||
Mora: x1,673,400 | |||||
Hero’s Wit | Adventurer’s Experience | Wanderer’s Advice | |||
x415 | x11 | x12 |
Performance
Performance Metrics
Below are fourteen categories by which every Character has been ranked. All of the following except Single, AoE, Carry, Burst, On-Field, and Off-Field are comparative, meaning they are ranked in comparison to every other Character. The six categories that were excluded are independent metrics that help determine what Roles this character can fill efficiently.
Categories
1. Damage: Overall ability to deal DMG.
2. Single: How much of a Character’s DMG is Single-Target. (Relative to AoE.)
3. Carry: A Character’s ability to deal consistent DMG.
4. On-Field: Usefulness on the field.
5. Healing: Ability to Heal.
6. Buffer: Ability to Buff Team.
7. Energy: Ability to generate Energy.
8. Application: Ability to apply Element.
9. AoE: How much of a Character’s DMG is Multi-Target. (Relative to Single.)
10. Burst: A Character’s ability to deal sudden DMG.
11. Off-Field: Usefulness off the field.
12. Shield: Ability to generate shields.
13. Breaker: Ability to break shields.
14. Crowd Control: Ability to manipulate Enemies’ position.
Shield-Break Rating
Shield-Break Metrics
Below are three categories of efficiency. Every Enemy that possesses a Shield is allocated to one of the three.
Use this to determine if this Character is effective at breaking their Shield or not.
Efficient
This Character is very good at breaking the following Shields.
Hilichurls
Mitachurls
Lawachurls
Slimes
Abyss
Whopperflowers
Fatui
Normal Bosses
Weekly Bosses
Inefficient
This Character is capable of breaking the following Shields but there are better alternatives.
Abyss
Whopperflowers
Normal Bosses
Weekly Bosses
Impossible
This Character cannot break the following Shields no matter how hard they try.
Fatui
Automatons
Abyss
Normal Bosses
Abilities
Tempered Sword – Basic Attack
Normal Attack: Perform up to 4 consecutive strikes.
Charged Attack: Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash.
Plunging Attack: Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Talent Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
1-Hit DMG | 89.7% | 97% | 104.3% | 114.73% | 122.03% | 130.38% | 141.85% | 153.32% | 164.79% | 177.31% | 191.65% | 205.52% | 225.38% | 242.25% | 260.65% |
2-Hit DMG | 87.63% | 94.77% | 101.9% | 112.09% | 119.22% | 127.38% | 138.58% | 149.79% | 161% | 173.23% | 187.24% | 203.72% | 220.2% | 236.67% | 254.65% |
3-Hit DMG | 98.81% | 106.86% | 114.9% | 126.39% | 134.43% | 143.63% | 156.26% | 168.9% | 181.54% | 195.33% | 211.13% | 229.71% | 248.29% | 266.87% | 287.14% |
4-Hit DMG | 133.99% | 144.89% | 155.8% | 171.38% | 182.29% | 194.75% | 211.89% | 229.03% | 246.16% | 264.86% | 286.28% | 311.48% | 336.67% | 361.86% | 389.34% |
Talent Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Spinning DMG | 68.8% | 74.4% | 80% | 88% | 93.6% | 100% | 108.8% | 117.6% | 126.4% | 136% | 147% | 159.94% | 172.87% | 185.81% | 199.92% |
Final DMG | 124.7% | 134.85% | 145% | 159.5% | 169.65% | 181.25% | 197.2% | 213.15% | 229.1% | 246.5% | 266.44% | 289.88% | 313.33% | 336.78% | 362.36% |
Talent Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Plunge DMG | 89.51% | 96.79% | 104.08% | 114.48% | 121.77% | 130.09% | 141.54% | 152.99% | 164.44% | 176.93% | 189.42% | 201.91% | 214.4% | 226.89% | 239.37% |
Low Plunge DMG | 178.97% | 193.54% | 208.11% | 228.92% | 243.49% | 260.13% | 283.03% | 305.92% | 328.81% | 353.78% | 378.76% | 403.73% | 428.7% | 453.68% | 478.65% |
High Plunge DMG | 223.55% | 241.74% | 259.94% | 285.93% | 304.13% | 324.92% | 353.52% | 382.11% | 410.7% | 441.89% | 473.09% | 504.28% | 535.47% | 566.66% | 597.86% |
Elemental Gauge: None
Elemental Gauge (Infused): 1A
Searing Onslaught – Elemental Skill
Performs a forward slash that deals Pyro DMG.
This skill can be used 3 times consecutively. Enters CD if not cast again within a short period of time.
Talent Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
1-Hit DMG | 94.4% | 101.48% | 108.56% | 118% | 125.08% | 132.16% | 141.6% | 151.04% | 160.48% | 169.92% | 179.36% | 188.8% | 200.6% | 212.4% | 224.2% |
2-Hit DMG | 97.6% | 104.92% | 112.24% | 122% | 129.32% | 136.64% | 146.4% | 156.16% | 165.92% | 175.68% | 185.44% | 195.2% | 207.4% | 219.6% | 231.8% |
3-Hit DMG | 128.8% | 138.46% | 148.12% | 161% | 170.66% | 180.32% | 193.2% | 206.08% | 218.96% | 231.84% | 244.72% | 257.6% | 273.7% | 289.8% | 305.9% |
Total Combo | 320.8% | 344.86% | 368.92% | 401% | 425.06% | 449.12% | 481.2% | 513.28% | 545.36% | 577.44% | 609.52% | 641.6% | 681.7% | 721.8% | 761.9% |
Cooldown: 10s
Elemental Gauge: 1A
Dawn – Elemental Burst
Releases intense flames to knock nearby opponents back, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG.
The searing flames that run down his blade cause it to be infused with Pyro.
Talent Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
Slashing DMG | 204% | 219.3% | 234.6% | 255% | 270.3% | 285.6% | 306% | 326.4% | 346.8% | 367.2% | 387.6% | 408% | 433.5% | 459% | 484.5% |
DoT DMG | 60% | 64.5% | 69% | 75% | 79.5% | 84% | 90% | 96% | 102% | 108% | 114% | 120% | 127.5% | 135% | 142.5% |
Explosion DMG | 204% | 219.3% | 234.6% | 255% | 270.3% | 285.6% | 306% | 326.4% | 346.8% | 367.2% | 387.6% | 408% | 433.5% | 459% | 484.5% |
Cooldown: 12s
Energy Cost: 40
Infusion Duration: 8s
Elemental Gauge (Initial Hit): 2B
Elemental Gauge (DoT): 1A
Passives
Relentless – 1st Ascension Passive
Diluc’s Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s.
Blessing of Phoenix – 4th Ascension Passive
The Pyro Enchantment provided by Dawn lasts for 4s longer. Additionally. Diluc gains 20% Pyro DMG Bonus during the duration of this effect
Tradition of the Dawn Knight – Utility Passive
Refunds 15% of the ores used when crafting Claymore-type weapons.
Constellations
Before You Go Deeper...
Craybar Says
There's a lot to learn here! Don't get overwhelmed!
I provide Guides that will help you learn as you go.
If this is your first time on the website, you may want to consider referencing the following page:
“How to Read the Builds Section.“
As you read, you may notice links that look like this:
Feel free to click to find out more.
Don’t worry, It’ll open in a new window.
Builds
Pyro Reaction DPS
Applicable Roles: [mDPS][sDPS]
Artifact Set: 4pc. Crimson Witch of Flames
Alternate Sets: 2pc. [CW]/[GF]/[SR]/[WT]/[VH]/[EO]
Alternate Sets: 4pc. [GF]/[SR]/[EO]/[RB]/[LW]
Talent Priority: Skill > Basic Attack > Burst
The Pyro Reaction DPS Build for Diluc is one that focuses on high Melt, Vaporize, or Overload DMG. It can be used in one of two primary Roles. The first is Main DPS [mDPS], which sees Diluc with heavy field presence and frequent Basic Attack usage. The second is Sub DPS [sDPS], which prioritizes field time when Diluc’s Elemental Burst is available to infuse his attacks. Both Roles make use of Diluc’s high Stagger attacks with the Displacer [dSUP] Role.
Main DPS [mDPS] iterations will make use of Characters such as Chongyun who can utilize Cryo Infusion on Diluc’s Basic Attacks, while Sub DPS [sDPS] iterations will find more use in Characters such as Xingqiu, who can create Reactions while Diluc’s Basics are infused with Pyro.
Amplifying Main DPS
Role: [mDPS] Set: [CW] Reaction: [Melt][Vaporize]
Amplifying Reactions consist of Melt and Vaporize. Diluc excels at utilizing both because of his Skill’s ICD, his low Energy Cost Burst that infuses, and his innate Crit. Rate Ascension Stat. The following Artifact Stats and Weapons pertain to both Melt and Vaporize Builds.
General Main-Stat Priority
ATK%/EM | Pyro DMG% | Crit. Rate%/Crit. DMG%
General Sub-Stat Priority
Crit. Rate%/Crit. DMG% > ATK% > Elem. Mastery >
Energy Recharge%/HP% > ATK/DEF% > HP/DEF
Energy Recharge
~100%
Rank | Weapon | Rating | Notes |
S | Wolf’s Gravestone R1 | 15,907 | God-tier. |
S | Lithic Blade R1 (3 Liyue) | 14,413 | Great passive but limits team comp. |
S | Blackcliff Slasher R1 | 13,609 | Will perform marginally better or worse depending on your circumstances and ability to finish enemies. |
S | Serpent Spine R1 | 13,473 | Will perform marginally better or worse depending on your circumstances and ability to avoid being damaged. |
S | Akuoumaru R1 (Max) | 13,437 | Max buff requires Raiden and two 80 Energy Cost Characters. Only beats Sea-Lord by a small margin with a specific Team Comp. Not worth using over S-L unless you have Refinements. Then it’s a powerhouse. |
S | Luxurious Sea-Lord R5 | 13,419 | Best F2P option because of the Passive. Requires slightly modified rotation if you normally use Burst immediately off cooldown. |
S | Royal Greatsword R1 | 13,146 | Works best with Crit DMG Circlet and a mix of Crit Rate and Crit DMG substats. |
A | Akuoumaru R1 (Min) | 12,909 | Using four 40 Energy Cost Characters. Not ideal but still a strong choice. |
A | Lithic Blade R1 (0 Liyue) | 12,259 | Performs very similarly to Prototype Archaic without Liyue party members. |
A | Prototype Archaic R1 | 12,193 | Solid F2P option. Skyward Pride overtakes it if you stack ATK subs, otherwise very similar performance for less material. |
A | Skyward Pride R1 | 12,172 | Better used on other characters. Diluc doesn’t need the ER and doesn’t have the PHYS DMG to support the passive. |
B | Rainslasher R1 | 11,840 | Boosts elemental reactions, especially in Vape teams. ATK becomes more important for damage. |
B | Whiteblind R1 | 11,305 | Passive gives it low level viability but there’s not really a reason to craft it when 3 stars perform similarly. |
B | Sacrificial Greatsword R1 | 11,285 | The passive is nice for the skill usage and energy for the team, but the ER main stat isn’t needed. |
B | Skyrider Greatsword R5 | 11,119 | Very solid three star option. Beats Bloodtainted marginally because of Normal usage. |
C | Bloodtainted Greatsword R5 | 11,000 | Does well with frequent reactions and has a strong passive. |
C | Debate Club R5 | 10,793 | Reasonable three star option. |
C | Snow-Tombed Starsilver R1 | 10,729 | D for don’t do it, dog. There’s no reason. |
C | The Bell R1 | 10,158 | You heard the man. |
C | Katsuragikiri Nagamasa R1 | 10,081 | I’m serious, bro. |
D | Favonius Greatsword R1 | 9,481 | Don’t do it to yourself. |
D | Ferrous Shadow R5 | 9,072 | There’s better options available. |
F | White Iron Greatsword R5 | 8,978 | You on that clown shit, huh. |
Diluc
Vaporize Main DPS
Viability: Meta
Investment: Moderate
Typical Team Composition
- Diluc
- Hydro Enabler
- Flex Pick
- Healer/Shielder
Role: [mDPS] Set: [CW] Reaction: [Vaporize]
Diluc performs best within a Reverse-Vape Team. Xingqiu specifically is what allows him to do so. Normally, Diluc’s Pyro Application overwhelms the Support capabilities of his Teammates. However, with Xingqiu, it’s possible for Diluc to Infuse his Basic Attacks and continue to Vaporize.
Xingqiu should be your primary consideration for this Team as he is the only one able to truly support Diluc in such a manner. He is able to apply Hydro to Enemies who come in contact with his Rain Swords and his Elemental Burst doesn’t lose efficacy with Diluc’s Infused State. Not to mention he Heals and provides Damge Resistance.
However, if he isn’t an option for you, there are others that will provide you with performance somewhat akin to Diluc’s Melt Team. Candidates for such a Team consist of Barbara, Mona, and Kokomi. One benefit of this route is that all three of these Characters are Catalyst users, which means they have access to the Thrilling Tales of Dragon Slayers Weapon, a F2P option that provides a hefty Buff. The primary concern here is that most of these Characters won’t be able to output Hydro quickly enough to keep up with Diluc. You’ll need to modify your Rotation or accept that they’ll be stealing some of Diluc’s Vape potential. Kokomi is able to output more Hydro Element than Barbara or Mona but still pales in comparison to Xingqiu.
Bennett is a staple pick as he provides Pyro Resonance, Healing, and an ATK% Buff. If you’ve decided to use Barbara or Kokomi, Bennett isn’t a necessary addition, however, he’s always a superior choice for Support because of his ATK Buff. If you’ve decided to use Xingqiu or Mona and don’t want/don’t have Bennett, considerations could be made for just about any other Healer or Shielder.
The final spot is reserved for Flex. This typically falls to someone like Sucrose, Kazuha, or Albedo. The goal is to find someone that Buffs Diluc’s performance. VV Shred Characters are the obvious choice, but picking double Geo is viable as well. Albedo + Zhongli/Noelle not only provides an EM Buff but a DMG Bonus% Buff too. Alternatively, searching for Pyro Resonance or Hydro Resonance can Buff your Team’s Attack or Healing respectively. As always, be wary of how the Elements introduced will affect your overall goal: Vaporize DMG.
Team Composition
1. Diluc
That’s a given, baby.
2. Hydro Enabler
Pick one of the following, or pick two and skip 3. Flex Pick.
If at least one of them is Barbara or Kokomi, you may skip
4. Healer/shielder instead.
3. Flex Pick
Pick one of the following or skip to 4. Healer/Shielder.
If you chose Barbara or Kokomi, you may take two
and skip 4. Healer/Shielder instead.
+Meta
+VV Shred
+EM Buff
+Crowd Control
+Off-Field Damage
+TTDS
+F2P
+VV Shred
+Crowd Control
+F2P
-Interference
+Superconduct
-Overloaded
+Energy Regen.
+ER Buff
+Off-Field Damage
+F2P
+Crit. Rate Buff
+Crystallize
+VV Shred
+Energy Regen.
+Crowd Control
+Off-Field Damage
+Archer
+F2P
+Pyro Resonance
+Off-Field Damage
4. Healer/Shielder
Pick one of the following, or if you skipped 3. Flex Pick and did not pick two during 2. Hydro Enabler, pick two.
~~~~~~~~~~~~~~~~
Diluc
Melt Main DPS
Viability: Moderate
Investment: Moderate
Typical Team Composition
- Diluc
- Cryo Enabler
- Flex Pick
- Healer/Shielder
Role: [mDPS] Set: [CW] Reaction: [Melt]
Diluc is capable of some powerful Melt Reactions. If not for his overwhelming Pyro Application, he’d perform at the top of his class in this Role. Unfortunately, there are plenty of Melt set-ups that Diluc misses out on because his Teammates can’t produce Cryo as quickly as he can produce Pyro.
There are two primary candidates for this team when it comes to Cryo Characters. They are Chongyun and Rosaria. Kaeya is the F2P alternative but brings less to the table.
Chongyun works very well with Diluc due to his Cryo infusion and Diluc’s ability to weave his Elemental Skill in between his Normals. A proper Rotation can provide multiple Melts within a relatively short period of time, especially when you consider Chongyun’s ATK SPD Buff and potential Diluc Constellations.
Rosaria is another strong pick for her Cryo Application and her ability to provide a Crit. Rate Buff to the Party. With Diluc’s natural Crit. Rate Ascension Stat and proper Rosaria usage, it’s possible to run a Crit. DMG Circlet, which is a luxury not many Characters have.
Bennett is a staple pick as he provides Pyro Resonance, Healing, and an ATK% Buff. If Bennett isn’t an option, considerations should be made for someone like Diona, who can provide a lot of utility. If not her, then almost any Healer or Shielder should do.
The final spot is reserved for Flex. This typically falls to someone like Sucrose, Kazuha, or Albedo. The goal is to find someone that Buffs Diluc’s performance. VV Shred Characters are the obvious choice, but picking a second Cryo Character for the Cryo Resonance (additional Damage to Enemies affected by Cryo) or someone like Albedo for EM Buff or a second Pyro Character for Pyro Resonance is also viable.
Team Composition
1. Diluc
That’s a given, baby.
2. Cryo Enabler
Pick one of the following, or pick two and skip 3. Flex Pick.
3. Flex Pick
Pick one of the following or skip to 4. Healer/Shielder.
+Meta
+VV Shred
+EM Buff
+Crowd Control
+Off-Field Damage
+TTDS
+F2P
+VV Shred
+Crowd Control
+F2P
-Interference
+Superconduct
-Overloaded
+Energy Regen.
+ER Buff
+Off-Field Damage
+F2P
+Crit. Rate Buff
+Crystallize
+VV Shred
+Energy Regen.
+Crowd Control
+Off-Field Damage
+Archer
+F2P
+Pyro Resonance
+Off-Field Damage
4. Healer/Shielder
Pick one of the following, or if you skipped 3. Flex Pick and did not pick two during 2. Cryo Enabler, pick two.
~~~~~~~~~~~~~~~~
Transformative Main DPS
Role: [mDPS] Set: [CW] Reaction: [Overload]
Transformative Reactions consist of Overload, Shattered, Electro-Charged, Superconduct, and Swirl. Diluc can only make use of Overload, but with proper Artifacts, Teammates, and a focus on Elemental Mastery, he can excel in this role.
General Main-Stat Priority
Elem. Mastery | Elem. Mastery | Elem. Mastery
General Sub-Stat Priority
Elem. Mastery > ATK% > Crit. Rate/Crit. DMG > ATK/Energy Recharge% > HP%/DEF% > HP/DEF
Rank | Weapon | Rating | Notes |
S | Wolf’s Gravestone R1 | 11,514 | God-tier. |
A | Bloodtainted Greatsword R5 | 11,153 | Very affordable option. You’ll need an even higher emphasis on ATK% Subs, but this is great for budget players. |
A | Luxurious Sea-Lord R5 | 11,108 | Achieves everything you want in this Role and it’s F2P! |
A | Rainslasher R1 | 11,041 | Needs high focus on ATK% Subs but it’s nice for this niche weapon to find a home somewhere. |
A | Lithic Blade R1 (3 Liyue) | 10,988 | Limits team comp and isn’t very practical, but if you don’t have Sea-Lord, you can make it work. |
A | Akuoumaru R1 (Max) | 10,915 | Doesn’t perform as well in this Role as one would expect but is still very very viable. |
A | Akuoumaru R1 (Min) | 10,739 | Loses about 16% DMG Bonus on Burst compared to its max stack version but still stands tall over most other options |
B | Royal Greatsword R1 | 10,558 | Shouldn’t be purchased specifically for this Role, but if you have it, you can make it work. |
B | Lithic Blade R1 (0 Liyue) | 10,521 | If you aren’t running a Liyue party, you should only use this if you don’t have the mats for Prototype Archaic. |
C | Prototype Archaic R1 | 10,478 | Solid F2P option. Hopefully you have Sea-Lord though. |
C | Blackcliff Slasher R1 | 10,442 | Loses some viability in this role since focus is on EM and ATK. Performs better if stacks can be reliably achieved. |
C | Skyward Pride R1 | 10,411 | Diluc doesn’t need ER. Still a Five Star though. |
C | Serpent Spine R1 | 10,408 | An incredibly strong weapon but at R1 for this Role, it doesn’t bring as much to the table as other options. |
D | Whiteblind R1 | 10,242 | If you can craft this, you should just craft Prototype Archaic. |
D | Debate Club R5 | 10,241 | Outclassed by other Three Stars. |
D | Skyrider Greatsword R5 | 10,211 | Not much of a reason to use this but it isn’t terrible. |
D | Sacrificial Greatsword R1 | 10,133 | Diluc doesn’t need the ER. Passive is somewhat useful. |
F | Snow-Tombed Starsilver R1 | 9,968 | Doesn’t compliment this Role. |
F | The Bell R1 | 9,900 | Consistently weak option. Provides some survivability. |
F | Katsuragikiri Nagamasa R1 | 9,880 | No reason to craft for Diluc |
F | Favonius Greatsword R1 | 9,750 | Save it for someone else |
F | Ferrous Shadow R5 | 9,649 | Awful choice |
F | White Iron Greatsword R5 | 9,649 | Don’t even touch it. |